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Descent legends of the dark monsters
Descent legends of the dark monsters













descent legends of the dark monsters

When you ready, you flip the weapon over to the other side representing putting one weapon away and drawing the other. At some point you won’t be able to spend any more fatigue to use that weapon. As you use the weapon it will build up fatigue. At the beginning of the encounter you’ll choose one of them to be the equipped or face up weapon. For example, your hero might will have two weapons a bow and a sword. Hero cards, weapons, and I think some of the other equipment and spells might have been too. One of the additions to this game was that most everything about the heroes was double sided. You also lose some fatigue at the end of each round it looked like one point if any at all and I’m not certain it happened every round. This allows you to flip your cards and remove the fatigue from them. You can get rid of fatigue by taking the ready action. You’ll need to take on fatigue to use your more powerful abilities, as a penalty for walking into a bad situation, or as part of a negative event. The Ready action is tied to fatigue, a returning resource that is generated during the game. Exploring was more interesting for the different effects it triggered than the basics of the ability. It was used to search terrain, interact with NPC’s, loot chests, and open doors. You spend your hits to buy damage based on your weapon and adjust for your enemy’s armor and weaknesses.Įxploring was a more wide ranged ability. One of the surge buys used during the live stream seemed like it was always available to all players let you spend one surge to add a hit and let an adjacent hero remove one fatigue. Surges are spent to purchase extra effects based on your character, weapon, skill, or other factors. Hits are collected and spent according to your weapon to inflict damage. The dice have symbols for hits and surges. You choose a target, pick your weapon, spell, or other means of attack and roll your attack dice. Whether there are other types of movement modifier like flight, sprinting, or jumping didn’t come up during the stream.Ĭombat had a few more moving parts but was fairly familiar as well. You can move through allies but enemies and there were examples of being pushed and pulled by models. Some abilities will allow you to shift, which is like a move except that you don’t stop when moving adjacent to enemies. You may move diagonally, but if you enter a space adjacent to an enemy you stop moving. You move a number of spaces up to your speed. Ready allows you to remove fatigue and other negative effects. Explore is a catch all description for collecting treasure, searching terrain, opening doors, or interacting with an NPC.

descent legends of the dark monsters

#Descent legends of the dark monsters free

Movement is moving your speed for additional distance beyond your free move. Attacking is exactly what it sounds like, you make a combat roll against an enemy mob. These can be Attacking, Exploring, Movement, Ready, or some additional item, character, or scenario specific action.

descent legends of the dark monsters

On a player’s turn you’ll get a free movement action and two additional actions. The mechanics for the game are very familiar. If you’re still here, let’s move on… How Does it Play? If you want to know absolutely nothing about how this game works, jump to the conclusion where I’ll drop my thoughts on what I’ve seen. I will talk about the mechanics and how some of them are implemented which means I will be spoiler adjacent. I am not going to spoil any story or narrative pieces that show up during the game. You can go and watch the video on the FFG YouTube channel, and it’s relatively spoiler free. They played one of the early scenarios for about an hour and got relatively close to the end of the session. This week Fantasy Flight games returned to show off game play of their upcoming Descent: Legends of the Dark.















Descent legends of the dark monsters